var n;
var i;
var r;
var a;
var s;
var c;
var l;
var u;
var p;
var d;
var h;
var f;
var y;
Object.defineProperty(exports, "__esModule", {
  value: true
});
exports.CommonEnum = undefined;
(function (t) {
  t.item = "RecommendItem";
  t.drawer = "RecommendDrawer";
  t.banner = "RecommendBanner";
  t.matrix = "RecommendMatrix";
  t.primary = "RecommendPrimary";
  t.primary_tt = "RecommendPrimary_TT";
  t.btnCenter_tt = "RecommendBtnCenter_TT";
  t.btnSide_tt = "RecommendBtnSide_TT";
})(n || (n = {}));
(function (t) {
  t.normal = "RecommendItem";
})(i || (i = {}));
(function (t) {
  t[t.left = 1] = "left";
  t[t.right = 2] = "right";
})(r || (r = {}));
(function (t) {
  t[t.pingpong = 1] = "pingpong";
  t[t.left = 2] = "left";
  t[t.right = 3] = "right";
})(a || (a = {}));
(function (t) {
  t[t.none = 1] = "none";
  t[t.touched = 2] = "touched";
})(s || (s = {}));
(function (t) {
  t[t.showVideoBtn = 7] = "showVideoBtn";
  t[t.openVideoWindow = 0] = "openVideoWindow";
  t[t.closeVideoWindow = 1] = "closeVideoWindow";
  t[t.clickBtnVideo = 2] = "clickBtnVideo";
  t[t.videoQuit = 3] = "videoQuit";
  t[t.videoSuc = 4] = "videoSuc";
  t[t.getAward = 5] = "getAward";
  t[t.videoFail = 6] = "videoFail";
})(c || (c = {}));
(function (t) {
  t.skinRootUrl = "myGame/Img/Skin/";
  t.skinTextureDir = "Textures";
  t.skinItemDir = "Item";
  t.skinDisplayDir = "Display";
})(l || (l = {}));
(function (t) {
  t.lobby = "GameLobby";
  t.playerAssetBar = "PlayerAssetBar";
  t.getPower = "GetPowerUI";
  t.tipPower = "TipPowerUI";
  t.shop = "ShopUI";
  t.levelInfo = "LevelInfoUI";
  t.levelTeach = "TeachAnim";
  t.winUI = "WinUI";
  t.loseUI = "LoseUI";
  t.trySkin = "TrySkinUI";
  t.configSetting = "ConfigSettingUI";
  t.pauseLevel = "PauseLevelUI";
  t.tipVideo = "TipVideoUI";
})(u || (u = {}));
(function (t) {
  t.levelData = "LevelData";
  t.playerSkin = "PlayerSkin";
})(p || (p = {}));
(function (t) {
  t.playerSkin = "PlayerSkin";
})(d || (d = {}));
(function (t) {
  t.clickBtn = "Common/Audio/clickBtn";
  t.win = "Common/Audio/win";
  t.lose = "Common/Audio/lose";
  t.BGM = "myGame/Audio/BGM1";
})(h || (h = {}));
(function (t) {
  t[t.inited = 1] = "inited";
  t[t.playing = 2] = "playing";
  t[t.win = 3] = "win";
  t[t.lose = 4] = "lose";
  t[t.openToiletDoor = 5] = "openToiletDoor";
  t[t.enterToilet = 6] = "enterToilet";
  t[t.closeToiletDoor = 7] = "closeToiletDoor";
  t[t.laShi = 8] = "laShi";
})(f || (f = {}));
(function (t) {
  t.goldIcon = "GoldIcon";
})(y || (y = {}));
var exp_CommonEnum = function () {
  function _ctor() {}
  _ctor.RecommendPrefab = n;
  _ctor.RecommendItemType = i;
  _ctor.RecommendDrawerType = r;
  _ctor.RecommendBannerType = a;
  _ctor.CtrlState = s;
  _ctor.VideoSubType = c;
  _ctor.UrlPath = l;
  _ctor.UI = u;
  _ctor.GameDataType = p;
  _ctor.GoodsType = d;
  _ctor.AudioClip = h;
  _ctor.LevelState = f;
  return _ctor;
}();
exports.CommonEnum = exp_CommonEnum;